![]() ![]() They will use Vosk.Missed that part of Vosk, problems of reading while doing other things at same time Quoting: Liam DaweIt's noted right in the article, and in their post. In my opinion the easiest way would be helping the original game developers to support a more independent voice API recognition (or rather Valve develop that API as part of "steam works" package), because I can't imagine the immense amount of work it would take wine developers to re implement Microsoft voice recognition, and I think there aren't universal standards on those kind of software yet. Long time ago, I've asked on their proton issue on Github if would be possible to redirect the calls to an open API like MycroftAI, but no answers on that either. They might have to thrown those calls in another voice recognition API because they can't just use Cortana outside windows for legal reasons, and as far as I know, they also can't just translate the calls through wine because the game itself is just using a windows component instead of distributing it. I really curious about how they intend to solve this one, since voice recognition is part of windows itself rather than a package that comes with the game. I remember that I've asked here if anyone knew how they workaround Cortana in this game and had no answer, but it seems that it wasn't the case yet as I suspected. Still, it might not be too long before the ghosts will hear your screams. ![]() This is only the beginning they say so more patches and work is yet to come. After that, they needed some speech recognition software, as it would be crazy to write their own, so they ended up with Vosk and got it working with Wine. To even get there though, many other parts of Wine needed improving or some things missing entirely like adding in new "boilerplate code" for the likes of the Universal Windows Platform (UWP) and Windows Runtime (WinRT). With the work spearheaded by developer Bernhard Kölbl (with help from others), they've created the start of an implementation of the libraries. To give more info, World Wine News issue 414 went up titled " The Curious Case of Phasmophobia" and as it turns out, the work involved is to directly help this game (and as a bonus of course bring speech recognition to Wine / Proton) as it's a good popular game to test with. Recently though, Wine development version 7.4 was released and the changelog noted some additions for speech recognition. On Steam you would use Proton (which is built from Wine) since it's a Windows game, but the problem is that Phasmophobia uses Windows-specific voice recognition which you can't replicate right now. If you’re looking for more Phasmophobia content, check out Twinfinite’s look at the updated Phasmophobia roadmap featuring custom difficulty.Want to play Phasmophobia on a Linux desktop or Steam Deck? Well, it still doesn't yet work fully as the voice recognition isn't there but support for it is coming thanks to the Wine team. That’s all you need to know about what Phasmophobia actually means. It’s clear that the developers did a massive amount of research into phasmophobia the game draws on those fears in a massive way, taking every detail of the phobia possible to create a terrifying experience. The game also largely takes place in the dark, tying into the condition’s associations with nyctophobia. This all plays into the game Phasmophobia, which is a first-person survival horror game centered around hunting ghosts. Phasmophobia also has close associations with nyctophobia, an extreme fear of the dark. This is based on the belief that ghosts are dangerous and wish to commit evil acts on living humans. The definition of “ phasmophobia” is the persistent and irrational fear of ghosts. What Is the Definition of Phasmophobia? Answered ![]() There is a massive question as to what “phasmophobia” specifically describes a fear of. Many players, though, may not know what the title actually means. This debut game from Kinetic Games has won over plenty of players as one of the scariest games out there today. Phasmophobia has been a major success since its early access release in 2020. ![]()
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